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Add a screen dimming feature that hides the gameplay background.
During a game, background zoom in or scene changing are disorienting. Add Background Dim like in OSU!
0
1
Mod Sorting
Give the player the ability to sort mods by artists, character, song, song length, etc...
1
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planned
28
Using the Escape button to close the settings menu
Currently, you can use the Escape key to open the settings menu but not to close it. For me, I find it really annoying :/
2
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under review
2
Song ending script (climax feature for toys)
Would be nice to have a script play (or give the ability to press notes to make connected toys move) during the climax scenes instead of effectively disconnecting the toy at the end of the note chart
0
1
Make Held Notes Behave Differently With Toys
Currently held notes with buttplug.io connection simply act as two normal notes, one when you hit the initial note and another when you release it. It'd be cool to have held notes behave differently to make them more impactful in charts and add variety to how toys behave with the game. Specifically, with linear toys i.e. Handy they would go down with the speed being dependant on the length of the hold note so they're all the way down right before the middle of the note's duration. Then right after the middle of the hold duration they start coming back up at the speed where they'll be back to the starting position right as you release the note. For vibrating toys, I imagine they increase in intensity reaching their peak at the middle of the hold note and reduce intensity back to nothing right as you release it. Not sure about anything that behaves differently from those two, but this would make the toy implementation more reactive and in-sync with the animations.
0
4
Ability to change toy control default
I would like to see an option to change between pump per beat and single stroke. Both have their up and downsides for the different types of note maps. (Handy btw) Pump per beat works more for songs with more space in between/less notes, more stimulation for less. On the flip side a big problem is that it can get stalled during spam notes where it will then do all of the missed note's pumps full speed until the debt is paid. And with how it is currently implemented it doesn't have a very long length of travel and only the down is in sync with the notes unless they're spaced just right. However, the single stroke doesn't have the stalling issue. I'm assuming that (and I have no clue how any of this works) It just overrides the stroke when a new note is pressed, but with the pump it becomes an issue because it is two strokes and is maybe not overriding the old notes and only queues them. The single also has full length of travel on the handy. So, I just think that they're too different to be locked into one or the other.
0
2
Level Editor Update
New note filters to help mod creators out, I'm mainly thinking about adding invisible auto notes that would help with longer sprite sheets or even adding a form of the old horny mode back. A new transition that can be accessed the same way as the shutter or that adds the filter like the old horney notes used too.
3
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under review
28
Unlockable character outfits in the shop
I think it would be cool to have alternate outfits for characters that could affect their clothing in their levels, I know people like to play dress up in their porn games for some reason, I think this would be fantastic to have to spice up some older levels too. Obviously, same animations, just new clothes. Can make them decently expensive if you wish.
1
30
Score screen/post song screen transparency
It's a shame that you made those nice climax animations for the finish, but I cannot even enjoy them when the song ends, because it immediately dims the screen for the results. It would be nice for score screen to be designed with much more visibility, or have some quick button or key to switch from score screen to those final frames.
0
1
Button Prompts not showing
In menus and cutscenes, the button prompts that showed the controls (Next, Back, Skip Cutscene, etc.) are completely missing. as well as a small thing where in the controls menu, controller inputs aren't recognized
1
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planned
2
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